﻿/*
 * Copyright (C) 2013 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using UnityEngine;
using System.Collections;

public class GameOverScreen : MonoBehaviour {
    public GUISkin GuiSkin; // set by editor

    void OnGUI() {
        GUI.skin = GuiSkin;

        if (GameManager.Instance.Mode != GameManager.GameMode.GameOver) return;

        Gu.Label(Gu.Center(-150), Gu.Middle(-170), Gu.Dim(60), "Game Over");
        if (Gu.Button(Gu.Center(-200), Gu.Middle(0), Gu.Dim(400), Gu.Dim (100), Gu.Dim (40), "OK")) {
            GameManager.Instance.Restart();
        }
    }
}
